pixmap

libGDX Pixmap and Texture performance

libGDX Pixmap and Texture performance
I have a huge amount of 2d images in my game, with multiple layers. I usespritebatch()andorthographicCamera(). I have some basic questions about performances :Does using Atlas is the faster way to load images ?What is faster to work with, Pixmap (and

How to draw rotated image on pixmap (LibGDX)

How to draw rotated image on pixmap (LibGDX)
How can I draw an image to Pixmap, but rotated by some angle, like I can do when drawing on Batch? There is no Pixmap method that has an angle as parameter, like batch drawing methods have.Ok, here is the code I managed to make (actually to borrow an

What is the sufficient way of updating a pixmap dynamically?

What is the sufficient way of updating a pixmap dynamically?
ObjectivesTo make health-bar perform insanely faster while updating the bar width.To maintain its quality while scaling (pixel to meter ratio).Currently I am using libgdxPixmapto create an health bar, but when I change thedrawLineparameters to new va

How to save the image in a resized QLabel?

How to save the image in a resized QLabel?
I have a QLabel that is loaded with a pixmap. I have it set so that when the window/QLlabel is resized, the image of the qlabel resizes as well. However, when I try to save the image and retrieve the pixmap, it is the original loaded. How would I go
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